In general, use the "Insert" and "Page Up" keys to rotate about the Y Axis (spinning left and right while facing you), "Delete" and "Page Down" keys to rotate about the Z axis (spinning left and right while facing up), and the "Home" and "End" keys to rotate about the X axis (spinning forward and back). The gizmo in the upper-right hand corner will advise which hotkeys can be used to rotate in the desired direction. If you are placing a block by itself and not next to an existing grid, it can be rotated freely in any direction. A large ship can be merged with a Station using a Merge Block.īefore blocks are placed, they can be rotated by 90 degrees increments in any directions. See Station for details of these differences. The main difference between Stations and Large Ships is that Stations are locked in place and cannot move. Also re-pressing the toolbar key will switch between the large and small variants. (this is reflected by the "ghost" block).
Place your crosshair over an existing Large or Small block before pressing the toolbar key to determine which variant will be placed.
Visit the page on Toolbar Config to see how to select different blocks.įor Blocks that have both a Small Ship and a Large Ship / Station size variant, context matters for which type you want to place. Once you have a starting block, more can be added using your Toolbar. (one of them will be assigned a new name) Also if you grind off part of a structure, the two parts will become separate objects. If the bottom of a landing gear touches anything after it is first created, it will automatically lock on to it. Creating a new ship or station is the same in both play modes: just place a new block (such as an Armor block or Landing Gear) that isn't attached to any other blocks.